Thursday 10 March 2011

Second Filming Attempt

Our second filming attempt, I feel, went alot better than our first. This is because we took much more care and effort into ensuring that there was no continualty errors. We made sure, unlike last time, that there was rain running down the window in all of the shots. We also ensured that nothing moved in different shots, to ensure a sense of realism of the location.

The camera-work was much less shakey than our first filming attempt, as we used a tripod. Any shots where we did not use a tripod we ensured that it was as stable as possible. In some shots, we did not keep the camera entirely still, but this was to give a small sense of distortion off to the audience.

On reviewing our first footage we noticed that we needed to 'dress' the set more to create a better atmosphere to match the mood and themes or our film. To do this we did many things. First of all, we decided to have the main character close the blinds near the beginning of the film, making him seem seperated from the normal stir of society. Secondly, we put a white, stained, curtain over the window of the door, to, again, make him seem more apart from average people. Thirdly, we made the newspaper cuttings and pictures look more worn out and old. We done this by ripping them and briefly soaking them in tea-water. This aged them, giving a sense that Laverick, the killer in our film, has been lusting after revenge for a long amount of time. Finally, we put numerous work tools scattered around the desk, which were old and rusty. This gives a sense of age, violence and dilapidation to the film. The lighting of what we filmed was not ideal, but upon editing we shall use effects to change this fact.

However, we upon watching our footage we realised that having the character walk around the workshop is confusing and, frankly, boring for the viewer to watch. We have decided to focus more on props instead of the character. Any shots we do have of the main character will only be segements of his body (eg. hands, feet, fingers). This will make him seem more mysterious. Also, we want to use quicker editing, so there are quick flashing of words, props and images on the screen, instead of him slowly walking across.

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